A Discussion on Educational Technology
Educational technology refers to the study and ethical practice that will facilitate learning and improve student performance through the creation, usage and management of appropriate technological processes and resources. The term is often associated with and encompasses the subject areas of instructional theory and learning theory. In simpler terms, educational technology can best be described as an array of tools (products of technology) that will prove helpful in advancing the quality of student learning. This can be quantified and its efficacy measured by way of answering how and why individuals involved in the education process behave.
Technology refers to material objects of use to humanity. This can include machines or hardware, information systems, methods of organisation, and techniques. Modern tools that are a product of technology are:
- overhead projectors,
- laptop computers,
- calculators,
- and for the current generation, smart phones and games
They all have the potential to improve and enhance the learning process for both educators and learners alike. Media psychology helps to bridge the gap between humans and machines by studying the aspects of human behaviour that apply to educational technology.
A person specialising in educational technology is called an educational technologist. This is an individual responsible for transforming basic educational and psychological research into an evidence-based applied science or a technology that can be used both for learning or instruction. Educational technologists are typically individuals with a postgraduate degree and have specialised knowledge in the following areas:
- educational psychology
- educational media
- experimental psychology
- cognitive psychology
They may also specialise purely in broader aspects such as Educational Technology, Instructional Technology, Human Performance Technology or Instructional Systems Design.
In current times, educational technology manifests itself through presentation-based technology which is based on the idea that learners can make use of aural and visual reception existing in many forms.
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